This bright-red jellyfish dangles a long, central tentacle surrounded by a multitude of shorter red tendrils.
Crimson Jellyfish CR 4
XP 1,200
N Medium vermin (aquatic)
Init +1; Senses darkvision 60 ft.; Perception +1
AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp 37 (5d8+15)
Fort +7, Ref +2, Will +2
Defensive Abilities amorphous; DR 5/piercing or slashing; Immune mind-affecting effects
Speed swim 10 ft.
Melee tentacle +8 (2d8+5 plus grab), tendrils +3 touch (poison)
Space 5 ft.; Reach 10 ft.
Special Attacks blood drain (1d2 Con damage), poison
Str 20, Dex 13, Con 16, Int â, Wis 13, Cha 1
Base Atk +3; CMB +8; CMD 19 (canât be tripped)
Skills Swim +13
SQ compression
Tendrilsâcontact; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d4 Str damage; cure 2 consecutive saves.
A crimson jellyfishâs tentacle is a primary natural attack that deals bludgeoning damage.
Environment temperate oceans
Organization solitary, pack (2â4), or bloom (5â12)
Treasure none
The crimson jellyfish is a blood-drinking creature whose red color comes from the blood absorbed throughout its body after it feeds.
A large fish or sea mammal encountering a pack or bloom of these creatures can be drained of blood in a matter of minutes. Fortunately, a crimson jellyfishâs bright color makes it fairly easy to avoid under well-lit conditions.
Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.